
NVIDIA Spent Six Years Solving One Problem So Gears of War: E-Day Could Ray Trace Its Own Geometry
NVIDIA's Gamescom 2026 announcements ranged from DLSS 4.5 Ray Reconstruction reaching general availability to RTX Spark picking up EA, Embark and Ubisoft as partners. The standout is RTX Mega Geometry, six years in development, which finally lets Unreal Engine 5's Nanite detail show up correctly in ray tracing, debuting in Gears of War: E-Day.






