One demo at Steam Next Fest quietly set a new bar for how far frame generation numbers have climbed: Valor Mortis is running DLSS Multi Frame Generation at up to 6X, the highest multiplier NVIDIA has shown publicly on any upcoming title. It's the standout detail in a June that saw DLSS support added or updated across 13 games, alongside a run of playable demos and a preview of what's coming to RTX owners this fall.

The headline launches

Zenless Zone Zero Version 3.0 shipped with DLSS Frame Generation, Super Resolution and Ray Tracing. The Mortal Shell II open beta runs Dynamic Multi Frame Generation, Super Resolution and Ray Tracing. Both are demanding enough titles that the timing of full DLSS support isn't an accident.

The rest of June's list spans genres: EMPULSE, Gothic 1 Remake and Squad added Dynamic Multi Frame Generation and Super Resolution; Deep Rock Galactic: Rogue Core, GOALS, Marathon Season 2 and Reaper Actual got Multi Frame Generation and Super Resolution; Subnautica 2, NBA: THE RUN and Tides of Tomorrow updated to the latest Super Resolution model; Fatekeeper rounded out the month with Frame Generation and Super Resolution.

What Steam Next Fest previewed

Beyond Valor Mortis's 6X showing, Onimusha: Way of the Sword ran Multi Frame Generation at up to 4X alongside Ray Tracing. The Mound: Omen of Cthulhu, Edge of Memories, The Sinking City 2 and Salvation: Echoes of War all carried DLSS support in their demos at varying levels, giving RTX owners an early look at how several unreleased titles will perform.

What's actually worth planning around

The Steam Summer Sale is running now with 007 First Light discounted and running DLSS 4.5 with Dynamic Multi Frame Generation, alongside a long list of other RTX-capable titles on sale including Battlefield 6, Borderlands 4, Cyberpunk 2077 Ultimate Edition, DOOM: The Dark Ages, Dune: Awakening, Kingdom Come: Deliverance II, Mortal Kombat 1, Resident Evil Requiem and The Witcher 3: Wild Hunt.

Looking ahead, Dune: Awakening's single-player mode and Book One story finale land September 22 with an upgrade to Dynamic Multi Frame Generation and Super Resolution, and CONTROL Resonant follows September 24 with path tracing and DLSS at launch. NVIDIA also published an interview with KRAFTON's AI team on building PUBG Ally, a co-playable character running on NVIDIA ACE, covering architecture, latency challenges and multilingual support, worth a read for anyone tracking where in-game AI companions are headed.

Thirteen DLSS additions in a single month is a meaningful gap over competing upscaling platforms in terms of active game support, and it's the kind of monthly cadence that makes switching away from an RTX card a harder sell for anyone who cares about day-one support.