TCG Card Shop Simulator has sold more than 3.5 million copies, and it was built by one person. Malaysia's Ding Shen Sia, working under the O.P. Neon Games label, revealed the milestone at the SEA Games Showcase 2026, alongside news that a 1.0 release and console ports are on the way.

The number is the story. A solo developer hitting 3.5 million units across Steam, Xbox Series X|S and Windows PC is the kind of result big studios spend marketing budgets chasing. The game has been in Early Access since September 15, 2024, and it has quietly become one of the breakout sim hits of the period, helped by a spot on Xbox Game Pass.

What 1.0 brings

The headline feature for the full version is one fans have been asking for since launch: the ability to actually play the Tetramon Trading Card Game inside the shop sim, complete with new Tetramon cards to collect. Until now the appeal was running the store. Soon you will be able to crack a pack and then sit down and play with what you pulled. A new trailer shows the first look at Tetramon in action.

The concept stays simple, which is part of why it works. You open a local game store, stock booster packs or rip them yourself, set prices, hire staff, host events and grow a cramped shop into a real business. Sia has said the whole thing came from wanting to relive the joy of opening packs as a kid.

Coming to console

The other big news is platform reach. PS5, Nintendo Switch and Switch 2 versions are in full production, with release dates and exclusive features expected in the coming months. The pitch writes itself: manage your shop on a 4K screen at home, or crack packs on the commute on Switch.

For anyone who grew up on monster-collecting card games, this remains an easy recommendation, and the playable Tetramon addition finally closes the loop between selling cards and playing them.