Com2uS Holdings is bringing ColorSweeper to global markets on July 2, 2026. The mobile puzzle game, developed by Korean indie studio ARRKKA, blends Minesweeper and Nonogram mechanics with one clear design commitment: every stage is solvable through logic alone, with no guessing required.

What Makes It Different

Classic Minesweeper has an acknowledged flaw: boards can reach states where two cells are equally likely to contain a mine and no logical reasoning will distinguish them. The player guesses. Sometimes they lose. ColorSweeper was built to prevent that entirely.

Every puzzle in the game is generated and then verified by a solver to confirm it has exactly one solution reachable by deduction. Any layout that would force a guess gets thrown out. The result is a game where losing, if it happens, can only mean a reasoning error, never bad luck.

Built on top of that guarantee are rule-variant modes that layer additional complexity: hidden numbers, two-color grids, four-color grids. Players fill a grid using number and color hints, a structure that draws from both Minesweeper and Nonogram (Picross) while feeling like something distinct from either. The game supports customizable difficulty levels, making it accessible from casual to hardcore puzzlers.

Rollout Details

ColorSweeper enters global markets simultaneously on the App Store and Google Play on July 2. It supports 12 languages including English, Korean, Japanese and Chinese, with a largely text-light design that makes it easy to pick up across language barriers.

The game went through a soft launch prior to the global release, with especially strong performance in North America, a market known for puzzle game retention. Com2uS Holdings cited that traction in confirming the July 2 date.

Context: Com2uS Holdings' Bigger Play

ColorSweeper is one of eight new titles Com2uS Holdings has planned for 2026 as the company works to recover from losses earlier in the decade. The publisher narrowed its operating loss to 8.7 billion won in 2025 from 50.6 billion in the prior year and returned to net profit. The 2026 slate includes ColorSweeper alongside Star Sailor and the match-3 title Powpop Match, spread across puzzle, RPG and MMORPG genres.

The no-guess pitch is a direct response to a structural problem that has bothered puzzle fans for decades. If ColorSweeper delivers on it consistently at scale, it has a real differentiator heading into a crowded mobile puzzle market.