Coming in strong on its 3rd year, Rainbow Six: Siege has showed an impeccable history of listening to not only the pro league stats and data but also reaching out to the community in how to implement new ways to improve the experience of the game overall.
Just before the start of Year 3 in Rainbow Six:Siege it’s hard not to notice the handful of free weekends and promotions of the game and even a tweak on it’s editions available in the PC. Ubisoft truly wanted to capture a couple of players through it’s stance of developing a game that’s already running on its third year and a running pro league that’s fun to watch (you tend to be even more nervous than the players itself)
Year 2 of Rainbow Six Siege introduced Operation: Health – Usually every season in a one year cycle they would introduce 2 new operators and a map but they sacrificed that to have a massive overhaul of the system; but surprisingly it didn’t include a more strict anti-cheat system. This Year 3, you can consider this Anti-Cheat implementation to a be a mini version of Operation: Health.
“Beginning the week of July 16th, we will initiate the first ban wave for players that have been boosted by cheaters. Based on our data, this will impact approximately 600 accounts globally.”
“We are also exploring the viability and feasibility of several features around restrictions of players’ Matchmaking Rank (MMR). The main one being negating MMR gains and losses from matches where a banned cheater was present. Another option is putting a restriction on skill gap in parties when queuing into Ranked, meaning high ranked players will not be able to queue with low rank players. Reactive measures we are looking into is improved reporting options in-game, and taking legal actions.”
If you’ve been playing Siege for the past months you can see that they don’t limit bans to just ban waves but also banning when the opportunity seems fit. This time around the ban wave is back and will be purging accounts that are boosted by cheaters.
But that doesn’t stop there they are exploring other ideas in preventing this kind of cheating as well as having an MMR limit on parties (Coppers matchmaking with Diamonds etc). One thing that also is an eyesore is the reporting system – if you try to report someone for let’s say hacking, boosting, or throwing games; you’ll be greeted by only as “Report for Toxic Behavior” but the great thing is that they’re also trying to fix that on this Anti-Cheat update – and hope to say goodbye to low rank players being boosted and also reverse boosting high tier players by lowering the total MMR of the party
“Moving forward, our primary focus is on requiring all PC players to enable Two Factor Authentication in order to play Ranked. We are in the process of testing the tech that will allow this to happen, and will provide you with dates and more details once those tests are complete.”
And lastly, they’re trying to enable two-factor authentication in order to play ranked. You heard that right “2-Factor Authentication” you know that annoying thing you need to address when logging in an account. Though we still don’t know much about the implementation – but just an idea, they should have the Two-Factor Authentication to work against smurfs or boosters. It can also be used to identify hackers using a different account.